Current Projects
Studying Participation among Disabled Creators in Online Marketplaces
This project seeks to understand how disabled creators (e.g., YouTubers, illustrators, graphic designers) sell and promote their work in online marketplaces.
Methods: Semi-structured interviews, online observations, qualitative analysisPublications: CSCW 2021
Past Projects
Understanding Accessible Crafting among Blind Weavers
This study analyzed how blind weavers approach their work practice and explored the development of an audio-enhanced loom to support their weaving experiences.
Methods: Ethnographic field observations, semi-structured interviews, qualitative analysis, prototyping, usability testingPublications: TACCESS 2021 | CHI 2020
Understanding Life Experiences and Technology Use Among Parents of Disabled Children
This project involved an analysis into how parents of disabled children participate in a video-based social platform and unpacks potential implications of this practice.
Methods: Semi-structured interviews, online observations, qualitative analysisPublications: CSCW 2019
Exploring the Accessibility and Appeal of Surface Haptics for Children
Created new applications for the T-PaD, a tablet that provides tactile feedback as the user glides their finger across the screen. This research sought to understand the potential of creating applications for learning on this device to support children with developmental disabilities and parent-child collaborative learning.
Methods: Semi-structured interviews, video analysis, mixed methods analysis, prototyping, usability testingTools: Unity, C#
Publications: IDC 2019
Studying Collaboration among Older Adults, Families and Socially Assistive Robotics
Supported data collection efforts for experiment to understand how robots as moderators might affect group interaction during collaborative games. I also developed a tablet-based traditional Checkers game to be included and tested in subsequent experiments.
Methods: Prototyping, observationsTools: Python, Javascript, Robot Operating System
Identifying Patterns of Conformity on a Social Network for Children
This project studied participation in a social networked designed for children to understand patterns of online conformity among children. Findings suggest that conformity factors may be influenced by social relationships. These insights could contribute to the development of algorithms to identify cyberbullying activity and make the Internet safer for children.
Methods: Prototying, observations, mixed methods analysisTools: PHP, Javascript
Publications: Book Chapter
A Smart Phone App for Reducing Patients’ Time at Physicians’ Offices
This project sought to address a well-known problem in Puerto Rico of patients having to wait for prolonged periods of time when attending medical appointments. I developed an Android application where users could schedule appointments and receive notifications about their appointment, such as their position in queue. With this information, patients may opt to travel from their location to the physicians’ offices closer to the time they should be serviced instead of waiting for hours in the office.
Methods: PrototypingTools: Java, Android Studio